Gamification analysis on gamificadas social networks
DOI:
https://doi.org/10.25044/25392190.823Keywords:
Gamification, Social networks, Education.Abstract
The objective of this study is to evaluate the gamification elements with a gamification analysis model applied to gamificadas social networks. After the analysis and compilation of the elements described in the model, it was organized the analysis from the method used, resulting in five categories. The gamification elements of two educational social networks were analyzed and compared to Rede Teia, which is used in AMO to the reinforcement activities with children and adolescents who are socially vulnerable due to cancer treatment. It can be seen, from the analysis, the need to apply more elements of gamification into the Teia to achieve the objective of socializing and construction of knowledge and to promote the interaction among its users in the solving of the problems presented by online games.Downloads
References
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