Using Augmented Reality to encourage reading
DOI:
https://doi.org/10.25044/25392190.998Keywords:
Augmented Reality, Reading, Motivation, Interest, IntroductionAbstract
The purpose of this work is to show the potentialities of Augmented Reality as a technological tool, to motivate reading in young people in educational institutions, in addition, which serves as a strategy to face the difficulties that today have in the classroom, where an apathy is evident generalized of children and young people in relation to reading; for this, the development of an augmented reality application applied to the work the little prince has been considered, which has been used in young people showing the interest and motivation for this type of tools as a strategy to support the reading processes.